
Thankfully, Hogwarts Legacy doesn't lean too hard into its school setting - you won't have to adhere to a rigid schedule. You can increase your inventory with certain side quests, at least. It's irritating to have to fast travel to Hogsmeade to sell off excess items while wandering around the castle. You can also apply the appearance of any previous clothing to new ones, so you aren't stuck looking ridiculous just because a certain item has higher stats.Īnnoyingly, inventory limits add needless friction to exploration - you can find new gear but be unable to pick it up. There's also a constant flow of new gear that'll enhance your attack and defense, in addition to changing your character's look. You'll have plenty of options for attack and defense when you take on dark wizards. It's immediately gratifying, to the point where you'll be hankering for magical battles. The combat is similar to that seen in the Batman: Arkham and Spider-Man games, but with a sorcery aesthetic. You block incoming attacks with a magical shield and dodge bigger ones. Your character starts out with the most basic dueling skills and spells, but the way you flick out spells with your wand gives combat a unique, kinetic flow. The multifaceted nature of your wizarding unfolds gradually through Hogwarts Legacy's early hours.

I fell through the scenery and died while wandering outside the castle once too - luckily the game had autosaved seconds beforehand and the glitch didn't repeat.

It never felt game-breaking, but might briefly shake your sense of immersion. The game's technical limitations are occasionally evident as you dash around the environment too sometimes assets will pop up at the edge of your screen and doors will appear to be stuck as the area beyond loads. The colorful rolling hills, plains and hamlets that make up the rest of the world can feel a little bland by comparison, despite their Elder Scrolls vibes. There's lots to explore outside the school as well, but it isn't as densely packed.
